Warlocks unfortunately, got baseline soul link removed, and the new soul link is not as good, since it reduces your heal, and cunning players can dot up your pet to deal additional damage to you. This along with mind sear, can generate one of the most powerful aoe bursts in the game. Halo itself already does up to 50k dmg, and also heals allies. This is on top of their 50k bubbles and 15% damage reduction, and also their new glyph which allows renew in shadowform, plus another healing spell.ģ: Too powerful aoe.
Stealth + fade + dispersion, if used well, can neutralize 3 chaos bolts. 3 sec fade now grants 3 sec immunity to ranged attack if specced. They also have a new 1 min cooldown manafiend for burst if specced.Ģ: Too much survivability. This is WAY too much burst for a hybrid class. Unlike in cata where they only have SW and mind blast, they now have a devouring plague that can hit for as much as 150k at 90, sw: insanity every 12 secs, halo which hits for 50k, and instant mind blasts and mind spikes. Here are the main issues with shadow priests in mop beta right now:ġ: Too much burst. This was not the case for cata, where I normally win 50/50 vs them. I have been in arena, or have dueled many skilled pvp shadow priests, and I have lost most of duels regardless of spec. I have been playing on the beta servers for some time now, and based on my experience, I really have to conclude that shadow priests are making a fool out of warlocks on MoP.